First Steps
So you know what you want to do, you've got an outline plan and you've been playing around with the software. Should be a doddle, huh?

The first steps are the hardest but also the most rewarding as well as frustrating.

Lots of learning and I'll try to get everything in here eventually.

 
 
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Getting into it

I immediately got caught up in the process of creating a detailed set. Mainly in the detail of the apartment, balcony, etc. Whilst useful and necessary I realised straight away that it's pulling me away from directing (as I was prepared for this). Obviously it is part of a director's role and made me realise how extensive that role is and the different hats it will require.
Outline Plan

Here's what I started with:

  • Location scouting - finding the right buildings
  • Set building - and the right props
  • Casting - finding the right characters
  • Staging - getting the characters in the right place for the action
  • Camera placement, movement and usage
  • Take planning - breaking the scene down in Antics takes
  • Editing - shotline
  • Post Production - music

This got revised, but more of that later.

Iterative is key. By this I mean start with a rough set, only necessary props and cut it quite rough. From doing this I quickly discovered that building a rough set and trying to build to the end result was not easy. Antics doesn't like you adding props or changing buildings once you have a number of actions in place.

There's also the debate about building the story in non-chronological order that is down to the director's plan. Certainly getting actos "on set" isn't an issue so the production schedule is more based on what I want to tackle and when. To start I was thinking too linear and I revised that.

Experience

A lot of time is spent choosing content - something that Antics will improve in version 3.0 - the library could do with a keyword search. I found an animation for reading a newspaper but no newspaper object! I tried out a few animations on my characters and then my focus turned to where to put the camera.

This was much harder work than I originally expected. OK, so I placed the first one really easy but as I walked through the action I realised I didn't know how to start or end the scene. When to cut when people move - before, after. Do I need a close up? Wow. I can imagine being on set and real people asking these questions and just freaking out. In a way I was just assuming that somebody (even the software) would pick the best angle and it happens! Of course it isn't, and every time you move that camera to try a new shot, getting back to the original isn't always easy!

Invaluable is the ability to look through the camera and manipulate it. Of course, I was learning how to do this in the software so that slowed me down as well. Often times I had done quite a bit of learning, but not much on the finished product which was frustrating. Also I started to realise what a MASSIVE job this is and it's easy to be disheartened - my trick was to constantly remind myself that I was learning and celebrate even mini successes.

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